There is a broad range of users in which this program can be viewed by however it basically made for the age group of 14+. This is because it requires a certain amount of knowledge to operate the simulator and complete puzzles as they may be challenging.
Age- The simulator is aimed at a mostly 14+ market dominated by those who are interested in flight, modification of the program may also lead to a children’s version of the product however it is currently aimed at a strictly teenager/adult audience.
Gender- The gender is not really a factor in the project however it may have the tendancy to lean towards a male market as it is socially (later justified in research) a male hobby or interest.
Nationality- There is no nationality prerequisite in the project however as it is programed in english that would be a language prerequisite.
Income or Financial Status-The price of the product is based on development cost this will include hardware upgrades, CD’s, Development license purchase price and labor all of these points are further delged into in the financial research section.